RuneScape Magic Guide
61
Magic is a skill that uses elemental energy released from runes to fight, enchant certain items, teleport, and turn items into gold pieces via alchemy spells. It is possible to play the game without raising your Magic level, but being skilled in Magic comes with many considerable advantages including the ability to use high level alchemy and teleports. Magic can also be used by various monster in the game. Once a player reaches Magic level 66 they gain access to the Wizards Guild in Yanille. You can also get RuneScape Stat Signatures to show off your stats.
The Spells
Name
| Level
| Description
| Runes required
| Exp
| Max Hit
|
|---|---|---|---|---|---|
Home Teleport
| 0
| Teleports you back to Lumbridge
| None
| 0
| -
|
Wind Strike
| 1
| A basic Air missile
| 1 Air, 1 Mind
| 5.5+
| 2
|
Confuse
| 3
| Reduces your opponents attack by 5%
| 3 Water, 2 Earth, 1 Body
| 13
| -
|
Water Strike
| 5
| A basic Water missile
| 1 Water, 1 Air, 1 Mind
| 7.5+
| 4
|
Enchant Level 1 Jewellery
| 7
| Enchants a sapphire amulet, bracelet, necklace, or ring
| 1 Water, 1 Cosmic
| 17.5
| -
|
Earth Strike
| 9
| A basic Earth missile
| 2 Earth, 1 Air, 1 Mind
| 9.5+
| 6
|
Mobilising Armies Teleport
| 10
| Teleports you to Mobilising Armies
| 1 Law, 1 Water, 1 Air
| 19
| -
|
Weaken
| 11
| Reduces your opponents strength by 5%
| 3 Water, 2 Earth, 1 Body
| 20.5
| -
|
Fire Strike
| 13
| A basic Fire missile
| 2 Air, 3 Fire, 1 Mind
| 11.5+
| 8
|
Bones to Bananas
| 15
| Changes all held bones up to and including big bones into bananas
| 2 Earth, 2 Water, 1 Nature
| 25
| -
|
Wind Bolt
| 17
| A low level Air missile
| 2 Air, 1 Chaos
| 13.5+
| 9
|
Curse
| 19
| Reduces your opponents defence by 5%
| 2 Water, 3 Earth, 1 Body
| 29
| -
|
Bind
| 20
| Makes your opponent unable to move for 5 seconds
| 3 Earth, 3 Water, 2 Nature
| 30
| -
|
Low Level Alchemy
| 21
| Converts an item into gold
| 3 Fire, 1 Nature
| 31
| -
|
Water Bolt
| 23
| A low level Water missile
| 2 Air, 2 Water, 1 Chaos
| 16.5+
| 10
|
Varrock Teleport
| 25
| Teleports you to Varrock Center
| 3 Air, 1 Fire, 1 Law
| 35
| -
|
Enchant Level 2 Jewellery
| 27
| Enchants an emerald amulet, bracelet, necklace, or ring
| 3 Air, 1 Cosmic
| 37
| -
|
Earth Bolt
| 29
| A low level Earth missile
| 2 Air, 3 Earth, 1 Chaos
| 19.5+
| 11
|
Lumbridge Teleport
| 31
| Teleports you to Lumbridge
| 3 Air, 1 Earth, 1 Law
| 41
| -
|
Telekinetic grab
| 33
| Take an item you can see but can't reach
| 1 Air, 1 Law
| 43
| -
|
Fire Bolt
| 35
| A low level Fire missile
| 3 Air, 4 Fire, 1 Chaos
| 22.5+
| 12
|
Falador Teleport
| 37
| Teleports you to Falador
| 3 Air, 1 Water, 1 Law
| 48
| -
|
Crumble Undead
| 39
| Hits Skeletons, Ghosts and Zombies hard
| 2 Air, 2 Earth, 1 Chaos
| 24.5+
| 15
|
House teleport
| 40
| Teleports you to your house portal
| 1 Air, 1 Earth, 1 Law
| 30
| -
|
Wind Blast
| 41
| A medium level Air missile
| 3 Air, 1 Death
| 25.5+
| 13
|
Superheat Item
| 43
| Smelt 1 ore without furnace
| 4 Fire, 1 Nature
| 53
| -
|
Camelot Teleport
| 45
| Teleports you to Camelot.
| 5 Air, 1 Law
| 55.5
| -
|
Water Blast
| 47
| A medium level Water missile
| 3 Air, 3 Water, 1 Death
| 28.5+
| 14
|
Enchant Level 3 Jewellery
| 49
| Enchants a ruby amulet, bracelet, necklace, or ring
| 5 Fire, 1 Cosmic
| 59
| -
|
Iban Blast
| 50
| Missile attack that can do up to 25 damage. Cast by wielding Iban's Staff.
| 5 fire, 1 Death, Iban staff
| 42.5+
| 25
|
Snare
| 50
| Makes your opponent unable to move for 10 seconds
| 4 Earth, 4 Water, 3 Nature
| 60.5+
| 2
|
Magic Dart
| 50
| A magic dart of slaying
| Slayer Staff, 1 Death, 4 Mind
| 30+
| 19
|
Ardougne teleport
| 51
| Teleports you to Ardougne
| 2 Water, 2 Law
| 61
| -
|
Earth Blast
| 53
| A medium level Earth missile
| 3 Air, 4 Earth, 1 Death
| 31.5+
| 15
|
High Level Alchemy
| 55
| Convert an item into more gold
| 5 Fire, 1 Nature
| 65
| -
|
Charge Water Orb
| 56
| Needs to be cast on the water Obelisk
| 30 water, 3 cosmic, 1 Glass Orb
| 66
| -
|
Enchant Level 4 Jewellery
| 57
| Enchants a diamond amulet, bracelet, necklace, or ring
| 10 Earth, 1 Cosmic
| 67
| -
|
Watchtower Teleport
| 58
| Teleports you to the watchtower
| 2 earth, 2 law
| 68
| -
|
Fire Blast
| 59
| A medium level Fire missile
| 4 Air, 5 Fire, 1 Death
| 34.5+
| 16
|
Bones to Peaches
| 60
| Changes all held bones up to and including big bones into peaches
| 4 Earth, 4 Water, 2 Nature
| 35.5
| -
|
Charge Earth Orb
| 60
| Needs to be cast on the Earth Obelisk
| 30 Earth, 3 Cosmic, 1 Glass Orb
| 70
| -
|
Claws of Guthix
| 60
| Summons the power of Guthix
| 4 Air, 1 Fire, 2 Blood, staff of Guthix
| 61+
| 30
|
Saradomin Strike
| 60
| Summons the power of Saradomin
| 4 Air, 2 Fire, 2 Blood, staff of Saradomin
| 61+
| 30
|
Flames of Zamorak
| 60
| Summons the power of Zamorak
| 1 Air, 4 Fire, 2 Blood, staff of Zamorak
| 61+
| 30
|
Trollheim Teleport
| 61
| Teleports you to Trollheim
| 2 Fire, 2 Law
| 68
| -
|
Wind Wave
| 62
| A high level Air missile
| 5 Air, 1 Blood
| 36+
| 17
|
Charge Fire Orb
| 63
| Needs to be cast on the Fire Obelisk
| 30 Fire, 3 Cosmic, 1 Glass Orb
| 73
| -
|
Ape Atoll teleport
| 64
| Teleports you to the Ape Atoll
| 1 Banana, 2 Fires, 2 Waters, 2 Laws
| 74
| -
|
Water Wave
| 65
| A high level Water missile
| 7 Water, 5 Air, 1 Blood
| 37.5+
| 18
|
Charge Air Orb
| 66
| Needs to be cast on the Air Obelisk
| 30 Air, 3 Cosmic, 1 Glass Orb
| 76
| -
|
Vulnerability
| 66
| Reduces your opponent's defence by 10%
| 5 Earth, 5 Water, 1 Soul
| 76
| -
|
Enchant Level 5 Jewellery
| 68
| Enchants a dragonstone amulet, bracelet, necklace, or ring
| 15 Earth, 15 Water, 1 Cosmic
| 78
| -
|
Earth Wave
| 70
| A high level Earth missile
| 7 Earth, 5 Air, 1 Blood
| 40+
| 19
|
Enfeeble
| 73
| Reduces your opponent's strength by 10%
| 8 Earth, 8 Water, 1 Soul
| 83
| -
|
Teleother Lumbridge
| 74
| Teleports target player to Lumbridge
| 1 Soul, 1 Law, 1 Earth
| 84
| -
|
Fire Wave
| 75
| A high level Fire missile
| 7 Fire, 5 Air, 1 Blood
| 42.5+
| 20
|
Entangle
| 79
| Makes your opponent be unable to move for 15 seconds
| 5 Earth, 5 Water, 4 Nature
| 91+
| 4
|
Stun
| 80
| Reduces your opponent's attack by 10%
| 12 Earth, 12 Water, 1 Soul
| 90
| -
|
Charge
| 80
| Temporarily increases the power of the three Mage Arena spells
| 3 Air, 3 Fire, 3 Blood
| 180
| -
|
Air surge
| 81
| A very high level Air missile
| 7 Air, 1 Death, 1 Blood
| 75+
| 22
|
Teleother Falador
| 82
| Teleports target player to Falador
| 1 Soul, 1 Law, 1 Water
| 92
| -
|
Teleblock
| 85
| Stops enemy from teleporting for 5 minutes
| 1 Chaos, 1 Law, 1 Death
| 80
| -
|
Water surge
| 85
| A very high level Water missile
| 10 Water, 7 Air, 1 Death, 1 Blood
| 80+
| 24
|
Enchant Level 6 Jewellery
| 87
| Enchants an onyx amulet, bracelet, necklace, or ring
| 1 Cosmic, 20 Earth, 20 Fire
| 97
| -
|
Teleother Camelot
| 90
| Teleports target player to Camelot
| 2 Soul, 1 Law
| 100
| -
|
Earth surge
| 90
| A very high level Earth missile
| 10 Earth, 7 Air, 1 Death, 1 Blood
| 85+
| 26
|
Fire surge
| 95
| A very high level Fire missile
| 10 Fire, 7 Air, 1 Death, 1 Blood
| 90+
| 28
|






